Menus and leaderboards
Open PvP Ranked on the right of the taskbar to choose Solo or Duo, the lobby and leaderboard. Separate rankings show ELO, wins, losses, K/D and win rate. Player names in the presentation screenshots are deliberately covered.
Explore Mosha Rework. Choose what interests you: duels, team play, ranked matches, farming or class mechanics.
ELO-based 1v1 and 2v2, class matching and automatic rounds.
Open PvP Ranked on the right of the taskbar to choose Solo or Duo, the lobby and leaderboard. Separate rankings show ELO, wins, losses, K/D and win rate. Player names in the presentation screenshots are deliberately covered.
Search starts within ±25 ELO and widens over time. After three minutes it can match any rating. Rating changes depend on the ELO difference: a 1300-rated player gains less against a 1050-rated opponent, who also loses less.
Mental Warrior, Body Warrior, Dagger Ninja, Weapon Sura and Dragon/Buff Shaman are eligible. Solo matches the same specialisation, such as Body against Body. Matches use German PvP mode and tactical duel restrictions. Live Solo matches can be watched in Observer mode; spectators remain hidden from both players.
All specialisations can enter 2v2. Matching separates the main classes: Body and Mental Warriors can be matched, but a Warrior cannot be matched with another main class. Invite a friend by name or use Find Random to pair with another waiting player. Duo buffs activate automatically.
Solo and Duo finish at three round wins, such as 3:0 or 3:2. Each round resets starting positions and begins a new countdown with actions and movement disabled. Rounds have time limits; the side with more HP wins at expiry. Arenas offer tactical space while keeping fleeing opponents reachable.
Matchmaking starts only from Global MAP1, preventing a ranked teleport during an unrelated duel. A match automatically teleports participants into the arena. Both systems use HWID protection to make multi-client manipulation harder.
A disconnect or crash during the arena teleport allows one minute to return; otherwise you lose. Leaving an already active match causes an automatic loss.
A player who leaves or dies stays dead until the next round; reconnecting cannot reset this. If both members of one team leave at the same time, that team loses.
Body–Body Solo begins with a short Sword Aura vote; a 1:1 vote is decided randomly with equal odds. Dagger Ninjas cannot use swords. Mental Warriors arrive with Strong Body active and cannot disable it during the match. Required buffs and restrictions are handled automatically.
01 / MOSHA REWORKDownloadYour journey starts with the client.
02 / COMMUNITYDiscordMeet your next allies. Join the community.