Guild management
No one-day wait to change guilds. New guilds start at maximum level; membership is currently unlimited. A cleaner guild panel, a list of available leaders and leadership transfers make organisation easier. Guilds cannot be disbanded during a war.
Arena wars and match settings
Flag and field wars are removed. Arena wars have configurable points and team size, with a minimum of 30 points and 4v4. Eight guild members are not required to start. HWID checks allow one participant per computer, without blocking people who share an IP.
Automatic teams and starts
Larger parties are formed automatically. Teams start at dedicated positions; everyone is stunned for the first 30 seconds to prevent early kills. The centre of the map is larger and flatter, with unnecessary objects removed.
Combat conditions
Death is immediate and resurrection automatic after 10 seconds; town resurrection is unavailable. No mounts, free PvP or friendly damage. Ninja camouflage expires before reactivation. Spectators cannot take damage or award points to the opposing team.
Equal foundations
No guild skills, stones or party bonuses; external buffs before war are blocked. Bonuses are built into the character, so removing armour does not increase damage received. Custom balance emphasises skill and teamwork.
Anti-abuse restrictions
Repeated teleporting cannot prolong a war. Teleport rings and skill changers are disabled; relogging and exiting take longer. Leaving the map and dragging out matches through connection loss have been addressed. If all opponents leave, the remaining team wins immediately, with the correct result announced.
Clearer combat interface
Dedicated team colours remain recognisable regardless of custom name colours. Friend requests, trading and other distractions are blocked. The potion system cannot be disabled, but potion effects are hidden. The missing-name display bug is fixed.
Statistics and rewards
Press TAB for war statistics. Performance is saved to a TOP leaderboard after each war. The winner receives 2 war coins and the loser receives 1.
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